Max Behensky, Stephanie Mott, and Doug Milliken have been working
for more than 30 years to bring research quality simulations of
physical systems to arcade games, video games, and other forms of
interactive entertainment. Vehicle models we developed while
working at Atari are at the heart of the ground breaking arcade
games Hard
Drivin' and Race Drivin'.
Our vehicle model powered the stock car racing simulators
at Silicon Motor Speedway at various locations around the
US. We also ported Samurai
Shodown to the 3DO game console.
Our car models have been developed with the aid of Milliken Research, Inc.
Bill Milliken did much of the pioneering work on mathematical
analysis
of car handling (when he wasn't racing Bugattis at Watkins Glen).
He
and his son Doug are the authors of Race Car Vehicle Dynamics,
which
is becoming the standard text in the field.
Here are links to some of the companies we've worked with, either as TLTI or employees:
If you want to talk to us, email us at info@twinlanes.com